Global+Collaborative+Projects

toc Before exploring different Global Collaborative Projects and deciding which ones are a good fit for us, we need to define what a Global Collaborative Project really is. Certainly to be Global it needs to involve at least one other class that is at least a little distance away geographically. To be Collaborative there must be some sort of information sharing. And to be a Project is must adhere to some sort of inquiry framework and result in some sort of final product or products. There are a wide range of projects that fall under this umbrella description of Global Collaborative Project GCP), and while they all fit the criteria for a GCP they are vastly different in Scope and Scale. :


 * IF YOU HAVE A PROJECT TO ADD PLEASE FEEL FREE TO ADD IT TO THE WIKI PAGE BELOW OR IN OUR**



1. Communicate -> 2. Understand others -> 3. Shared models =Quadrant I Projects (many classrooms, co-creating)= =Quadrant II Projects (many classrooms, sharing info)= > > > > =Quadrant III Projects (few classrooms, sharing info)=
 * Global Monster Project: @http://www.smithclass.org/proj/Monsters/
 * Digiteen Project: www.digiteen.org
 * iEARN learning circles: []
 * A Week in The Life:
 * QR Christmas Greetings project
 * Global SchoolNet Cyber Fair 2012 http://www.globalschoolnet.org/gsncf/index.cfm
 * Moon Over Us Project: @http://www.kidlink.org/kidspace/start.php?HoldNode=29210&HoldNav=29209
 * iCollaboratory: www.icollaboratory.org
 * Student Blogging Challenge: @http://studentchallenge.edublogs.org/about/info-for-first-time-visitors/
 * Landmark Games: []
 * Global Hero Project: [|http://voicethread.com/?#u994818.b2334300.i12367891]
 * Global Read Aloud: http://globalreadaloud.wikispaces.com
 * Quadblogging: @http://quadblogging.net

=Quadrant IV Projects (few classrooms, co-creating)=
 * Challenge 20/20 involves approx 4 classrooms []
 * Monster Project - http://www.monsterexchange.org/index.asp
 * "Monster Exchange is designed to encourage the development of reading and writing skills while integrating Internet technology into the classroom curriculum. Classrooms from a variety of __**schools worldwide are paired**__ together; the students in each classroom are split into groups, each of which designs an original picture of a monster. The students must then write a description of the monster. The partnered classes then exchange their descriptions via e-mail and the Internet. These students are then challenged to use reading comprehension skills to read the descriptions and translate them into a monster picture. The true challenge involves creating a redrawn picture as close to the original picture as possible without looking at the original and using only the written description of the monster."
 * Virtual Vacation: http://virtual-vacation.wikispaces.com/